Advanced Geometry Nodes 3.3

Advanced Geometry Nodes for Blender 3.3+ Course Image

What’s In The Course?


Geometry Nodes is rapidly shifting from a cool tech demo to an essential toolset for artists. Over the last 12 months, we’ve seen the platform come into its own, supporting advanced mesh and curve manipulation, as well as the ability to create geometry completely from scratch. With these tools in your hands you’ll be empowered to create vastly more complex and responsive models than ever before.

By the end of this advanced course with Erin, you’ll be confident in your ability to manipulate geometry and how and why to create high-level node group assets.

In this course you will learn:

  • Strategies for selecting and transforming meshes and curves
  • UV Unwrapping with Geometry Nodes
  • Creating multiple high-level node groups
  • Working with SDFs for organic mesh generation and remeshing
  • Using the Shortest Path nodes
  • Using accumulate field for linear packing
  • and much more…

Your Instructor – Erindale Woodford

Erin is awesome, and you can be too!

In 2009, Erin made their first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, interest in sharing the wonder that is this 3D software has not. Blender has gone from strength to strength and it’s so exciting witnessing this new chapter of Geometry Nodes!

They are fascinated with procedural workflows, whether that’s in shaders, or modelling with Geometry Nodes or Sverchok, or even outside Blender with Houdini and Grasshopper.

More recently, a foray into scripting with Python and C#. They find the ability to have truly interconnected and reactive systems very exciting, especially coming from a background of build environment as a qualified Cabinet Maker and Interior Designer.

As well as teaching here at Canopy Games, they as work as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.

Course Content

Advanced Geometry Nodes
36 Lectures
Welcome To The Course
Getting The Most Out Of The Course
Basics Of Procedural Modelling
Fields, Domains, And Named Attributes
UV Unwrapping In Geometry Nodes
UVs in Blender 3.5 and Beyond
Node Groups And The Asset Browser
Introducing The Bridge
Planning A Complex Model
Creating A Spline Between Empties
A Tool For Displacement
Creating A Scaffold
Introducing SDFs
Remeshing With SDFs
Booleans With SDFs
Introducing The Shortest Path
Create An Edge Lattice
Sample Attribute Nodes In 3.4
Fit Lattice To The Bridge
Create Positions For The Trees
Creating The Root Paths
Shaping The Roots
Preparing The Roots For Skinning
Skinning Splines With UVs
Creating The Tree Trunks
Creating The Branches
Correcting The Branch Radii
Adding A Tree Canopy
Joining Roots To Base
Creating Hanging Vines
Introducing The Accumulate Node
Accumulating A Stone Path
Dressing The Bridge
Decimating Parts Of The Bridge
Bonus: Unlimited Bridges!
Extra Challenges And Wrap-Up