BCS: Geometry Nodes For Blender 3.3
Learn Geometry Nodes for Blender 3.3 in this Beginners Course.
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Welcome to the Geometry Nodes For Beginners course.
Geometry Nodes is a visual scripting tool inside Blender that allows for more complex and responsive workflows. In Blender 3.0, a new fields system was introduced and now that it's had time to mature, we've updated our Geometry Nodes course for Blender 3.3 LTS.
By the end of this new course with Erin, you’ll have learnt all the basics of navigating this system, and be able to create an entire scene- all animated within a single node tree.
In this course you will learn:
- All the basics of the new geometry nodes system in Blender 3.3
- How to use the node graph and spreadsheet editor with specific shortcuts
- Understand the specifics of the fields system
- How to create geometry and apply materials directly with nodes
- How to do displacement, scattering, animation and more...
This Course Has English Closed Captions!
At Canopy Games, we want our courses to be as accessible as possible.
Unlike AI systems which generated mismatched or incorrect captions, our Closed Captions are manually done to ensure they accurately reflect the content in the lectures.
Our goal is to ensure all our active courses have Closed Captions.
Your Instructor
In 2009, aged 14, Erin made their first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, their interest in sharing the wonder that is this 3D software has not. Blender has gone from strength to strength and it’s so exciting witnessing this new chapter of Geometry Nodes!
Erin is fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok and, more recently, scripting with Python and C#. They find the ability to have truly interconnected, reactive systems exciting, especially coming from a background of built environment.
Erin is a qualified Cabinet Maker and Interior Designer and is now working as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.
Course Curriculum
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StartIntroduction (1:05)
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StartSetting Up Blender (3:59)
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StartWorkspace and Shortcuts (14:00)
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StartA First Scatter (13:01)
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StartGeometry Nodes as a Tool (11:13)
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StartHow Does Geometry Nodes Work (13:29)
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StartModeling and Materials (12:41)
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StartUnderstanding Instancing (5:09)
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StartIntroducing the Glade Scene (4:30)
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StartMesh Displacement (8:56)
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StartScattering a Collection (10:31)
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StartWind I Animated Noise (6:27)
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StartWind II Affecting the Rotation (7:48)
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StartWind III Looping the Animation (10:56)
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StartUsing Vertex Groups (10:27)
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StartInstancing on Vertices (6:02)
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StartThe Raycast Node (6:58)
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StartThe Attribute Statistic Node (9:06)
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StartThe Geometry Proximity Node (10:22)
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StartMovement Along a Spline (10:25)
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StartLooping Around a Spline (10:19)
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StartInstancing the Birds (12:26)
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StartInstancing Lamps (8:15)
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StartSetting Up Billboards (8:24)
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StartExtra Challenges and Wrap Up (4:59)