Hello you wonderful Godot people, and welcome to Space Invaducks, the second in our Godot 4 Everyone series of courses! My name’s Yann, and I’ll be your guide as we help players save the world from dastardly Spaceducks with Lee Jit Penguin!
In this course we’re going to learn the basics of 2d game design and creation in Godot 4. From importing assets to the different kinds of PhysicsBodies, to handling projectiles, destructible blocks to particle explosions, from placing assets to exporting your game, this course is a great way to get to grips with 2D games in Godot 4. So pick up a copy today and I’ll see you in the first video!
Your Instructor
Hi! I'm Yann!
I'm one of the founders of Canopy Games.
I have a Masters of Science in Theatre Education degree from the City College of New York and a Bachelor of Arts degree in Drama and Theatre Arts from Goldsmith's College, University of London. I currently live in the UK where I teach on a variety of subjects (mostly online).
I'm a passionate advocate for quality education in all fields, and my pedagogy is routed in a "learner-centered" model. I love my cats, teaching, playing computer, board and card games, exploring forests and cooking.
Course Curriculum
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StartWelcome to Space Invaducks (3:06)
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StartSpace Invaduck Assets (4:29)
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PreviewMaking the Player: CharacterBody (19:44)
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StartFacing Forward - h_flip (8:14)
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StartMaking the Basic Level (8:57)
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StartThe Spaceduck Cometh (12:29)
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StartA Flock of Spaceducks (11:17)
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StartFire at Will (13:54)
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StartDuck Begone! (5:18)
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StartWinning And Losing (8:06)
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StartLimiting Ammo (12:43)
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StartEggs! Part 1 (9:51)
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StartEggs! Part 2 (11:49)
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StartTake Cover (7:20)
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StartKeeping Score (12:33)
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StartPigmella (11:56)