Welcome to Rock, Paper Toucan!
In this starter's guide to Godot 4, we'll explore the key concepts of the engine and of coding while making a simple rock paper scissors game. We'll look at:
- Nodes and scenes, of inheritance and instancing
- Groups and signals.
- Export Variables.
- Strict typing
- Export variables
And we'll have an awesome time doing it!
Hi! I'm Yann!
I'm one of the founders of Canopy Games.
I have a Masters of Science in Theatre Education degree from the City College of New York and a Bachelor of Arts degree in Drama and Theatre Arts from Goldsmith's College, University of London. I currently live in the UK where I teach on a variety of subjects (mostly online).
I'm a passionate advocate for quality education in all fields, and my pedagogy is routed in a "learner-centered" model. I love my cats, teaching, playing computer, board and card games, exploring forests and cooking.
StartWelcome To Godot (8:42)
StartHello Godot - Intro To Functions (7:34)
StartSignals and Groups (17:54)
StartConditions - If, Elif, Else (8:05)
StartArrays and Random Integers (10:43)
StartExport Variables and Strict Typing (7:06)
Startshow() and hide() (4:59)
Start...Lizard, Spock (9:26)