BCS: Procedural Materials In Blender

Learn how to make materials procedurally

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BCS: Introduction to Procedural Textures

The materials we use in a scene, how they react to light and how they interact with one another has a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time.

In this course, Erin will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and you’ll be given extra challenges throughout to further consolidate what you’ve learned! All the necessary assets are provided so you can just focus on the course content.

In this course you will learn: *

  • How to navigate the shader editor
  • Useful shortcuts to speed up your workflow
  • How texture coordinates and values are processed in shaders
  • How to set up an image-based PBR texture
  • How to create procedural surface imperfections
  • How to create custom glass shaders for added flexibility
  • How to manipulate built-in procedural textures like Voronoi and Noise
  • How to create textures from scratch by using maths
  • How to bake textures to images for use outside Blender

By the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes. Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree. While their professional practice has taken them across many different areas, from stylised TV work, to photoreal product and architectural visualisation, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender.

Remember to join our Facebook group and Discord for course help, support and showing your work.

Your Instructor


In 2009, aged 14, Erin made their first Blender tutorial about bump maps in Blender 2.49b. While a lot has changed in Blender over the last decade, their interest in sharing the wonder that is this 3D software has not. Blender has gone from strength to strength and it’s so exciting witnessing this new chapter of Geometry Nodes!

Erin is fascinated with procedural workflows, whether that's in shaders, or modelling with Geometry Nodes or Sverchok and, more recently, scripting with Python and C#. They find the ability to have truly interconnected, reactive systems exciting, especially coming from a background of built environment.

Erin is a qualified Cabinet Maker and Interior Designer and is now working as a Senior Procedural Artist at Unity Technologies helping to build the future of real-time 3D creation.

Frequently Asked Questions

When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!