Make Game Assets Easily And Export To Godot / Unity / Unreal
Create game assets quickly using non-destructive modular modelling.
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If you want to create models in Blender for export into a game engine, then this is the course for you.
Blender is a brilliant program, capable of creating amazing models which can be exported to any game engine- in this course we focus on the free and open source Godot game engine. Many of the techniques taught will be immediately applicable with other game engines as well. Here are just a few of the things you’ll learn during this course:
- Learn a non-destructive modelling workflow.
- Manage multiple game assets.
- Learn the material workflow.
- Bring your assets alive in the Godot game engine.
This is an intermediate course- but wait! What does that really mean?
I always start my courses in an easy to understand manner and talk through all of my steps, if you have some existing Blender knowledge you will be able to jump straight in and follow along.
Learn how to create LowPoly 3D models and assets for games using Blender, the free-to-use 3D production suite. I have labelled the course as intermediate, however if you have a basic knowledge of Blender you’ll be good to go!
You'll be ok with little or no experience. With our online tutorials, you'll be amazed at what you can achieve, with instructor support and online help.
Michael Bridges is an experienced 3D artist and has teamed up with Yann Burrett who teaches Godot. Together Michael and Yann will provide support, encouragement and plenty of challenges along the way.
The course starts with basic props so we can focus on the non-destructive modelling techniques. You will apply your new skills to your project all the time. Project files will all be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos along with the screencasts for you to follow along.
For each of the models that you build you will follow this process:
- Be taught a new technique.
- Challenged to apply the lessons to your own work.
- Be shown step-by-step how to build it.
- Apply your previous knowledge regularly.
You will get lifetime access to the course . The creators are qualified and experienced professionals who are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you'll be very confident making 3D assets ready for export to Godot.
Access to this course comes with an optional, free community site where you can share games and 3D models and as well as Discord, where you can connect with other students.
Let’s hop on over, into Blender!
Your Instructor
Hi there, it is great to meet you!
I am a self-confessed technology geek and love teaching people new things.
It is a real shame that so many people carry such wonderfully capable devices yet do nothing but the basics on them. Computers, laptops, tablets and smartphones can do much more than most people know. I want to guide, reassure and educate people about using their technology to add to their lives.
I have been playing, yes playing, with technology for as long as I can remember and I still do that today! Admittedly, with other commitments, I have to watch what I spend as technology can burn a very deep hole and quickly.
I have always been inquisitive! even if it meant taking something apart to see how it worked. Of course, not knowing how to put it back together again. To this day I love learning new things and developing myself as a person.
Despite my tech background I remain firmly grounded and talk to people using everyday language, unnecessary techno-babble drives me bonkers. This allows me to chat with people with limited knowledge of a subject and help them understand more.
Course Curriculum
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StartWhat’s Coming Up In Section 2 (3:09)
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StartWhat Are Props (4:19)
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StartThe Game Asset Pipeline (5:16)
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StartThe Importance Of Origins (4:59)
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StartA Simple Crate (9:06)
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StartYour First Export (7:42)
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StartAdding A Second Material (4:25)
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StartChanging Materials (9:58)
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StartManual Work (12:23)
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StartMidSection What's Coming Up (2:17)
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StartRandomize Transform (6:32)
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StartAuto Mirror and The Mirror Modifier (8:45)
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StartSolidifying Our Mesh (6:23)
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StartThe Array Modifier (5:20)
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StartAdding Some Imperfections Using Displacement (9:29)
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StartSolving Common Problems With Shading And Scale (12:28)
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StartControlling Texture Coordinates And More Complex Arrays (12:19)
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StartMid Section Crate Challenge (13:01)
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StartExporting With Multiple Modifiers And Objects (10:09)
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StartIntroduction To the Hydrant (2:33)
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Start4 Ways of Importing Reference Images (7:03)
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StartSpin And Screw Modifier (14:03)
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StartProblems You May Encounter When Exporting (12:19)
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StartUsing Primitives As A Template (15:01)
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StartBasic Drivers (9:42)
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StartMid Section Hydrant Challenge (16:05)
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StartOrganisation Decisions (7:51)
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StartGodot Import Settings And Saving Branch As Scene (9:38)
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StartFixing Dependancies (5:15)
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StartSetting Up Godot's Performace Monitors (3:30)
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StartThe Impact Of Mesh And Materials On Draw Calls (13:46)
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StartAdding Custom Static Collision Mesh (11:51)
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StartAdding A Custom Rigid Body Mesh (8:11)
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StartSetting Up A Physics Test Scene in Godot (6:10)
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StartThe Power Of Python Scripting For Automation (24:25)
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StartRipping And The Knife Tool (14:46)
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StartThe Order of Physics Nodes Review (2:47)
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StartCreating A Showcase Scene (8:19)
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StartSuper Simple Single Colour Texturing (14:07)
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StartSection 2 Wrap Up (2:01)
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StartBonus - Cone (8:48)
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StartBonus - Street Lamp (22:56)
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StartBonus - Cafe Furniture (16:11)
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StartBonus - Zeppelin (24:24)
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StartSolving Physics Issues (6:26)
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StartWelcome To Section 3 A Simple Modular Asset (1:16)
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StartGrid Map Specifications (4:06)
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StartCreating The Base Mesh And First Pieces (8:41)
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StartCreating Dead Ends (10:13)
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StartCreating A Perfect 90 Degree Turn (9:28)
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StartUsing Existing Geometry To Create New Geometry (6:40)
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StartExporting Our Road Pieces (2:57)
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StartSection 3 Wrap Up (0:39)