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Make Game Assets Easily And Export To Godot / Unity / Unreal
First Section - Introduction
Welcome To The Course (1:45)
Working With External Constraints (7:35)
Gathering References (7:19)
Blender 2.8 Onwards (8:48)
Getting Setup Wrap Up (0:33)
Simple Props
What’s Coming Up In Section 2 (3:09)
What Are Props (4:19)
The Game Asset Pipeline (5:16)
The Importance Of Origins (4:59)
A Simple Crate (9:06)
Your First Export (7:42)
Adding A Second Material (4:25)
Changing Materials (9:58)
Manual Work (12:23)
MidSection What's Coming Up (2:17)
Randomize Transform (6:32)
Auto Mirror and The Mirror Modifier (8:45)
Solidifying Our Mesh (6:23)
The Array Modifier (5:20)
Adding Some Imperfections Using Displacement (9:29)
Solving Common Problems With Shading And Scale (12:28)
Controlling Texture Coordinates And More Complex Arrays (12:19)
Mid Section Crate Challenge (13:01)
Exporting With Multiple Modifiers And Objects (10:09)
Introduction To the Hydrant (2:33)
4 Ways of Importing Reference Images (7:03)
Spin And Screw Modifier (14:03)
Problems You May Encounter When Exporting (12:19)
Using Primitives As A Template (15:01)
Basic Drivers (9:42)
Mid Section Hydrant Challenge (16:05)
Organisation Decisions (7:51)
Godot Import Settings And Saving Branch As Scene (9:38)
Fixing Dependancies (5:15)
Setting Up Godot's Performace Monitors (3:30)
The Impact Of Mesh And Materials On Draw Calls (13:46)
Adding Custom Static Collision Mesh (11:51)
Adding A Custom Rigid Body Mesh (8:11)
Setting Up A Physics Test Scene in Godot (6:10)
The Power Of Python Scripting For Automation (24:25)
Ripping And The Knife Tool (14:46)
The Order of Physics Nodes Review (2:47)
Creating A Showcase Scene (8:19)
Super Simple Single Colour Texturing (14:07)
Section 2 Wrap Up (2:01)
Bonus - Cone (8:48)
Bonus - Street Lamp (22:56)
Bonus - Cafe Furniture (16:11)
Bonus - Zeppelin (24:24)
Solving Physics Issues (6:26)
A Simple Modular Asset
Welcome To Section 3 A Simple Modular Asset (1:16)
Grid Map Specifications (4:06)
Creating The Base Mesh And First Pieces (8:41)
Creating Dead Ends (10:13)
Creating A Perfect 90 Degree Turn (9:28)
Using Existing Geometry To Create New Geometry (6:40)
Exporting Our Road Pieces (2:57)
Section 3 Wrap Up (0:39)
Modular Construction
Introduction To The Section (2:51)
What's Coming Up In This Section (6:40)
Basic Blocks (18:32)
Organising Collections (4:42)
Modular Unit Size (14:37)
Building Silhouettes (15:17)
Adding Detail And A 2.9 Extrude Feature (9:12)
My Building Modular Unit (8:59)
Adding Detail To The Ground Floor (12:32)
Challenge Solution and Effective Modifier Use (14:25)
Managing A Lot Of Repeating Elements Challenge (8:34)
Using Drivers To Manage Your Models (6:21)
Starting The Details - Steps (8:10)
Workflow Considerations With The Barriers (8:51)
Making The Doors And Optimising The Mesh (14:39)
So Many Windows (19:37)
Matching Materials And Finishing The Building (9:14)
Making One Mesh Object (9:16)
Exporting The Building (5:51)
Optimising A Models Mesh (17:18)
Fire Escape - Wire Frame Modifier (20:01)
Panelling From A Block Model (7:41)
Creating The Base Panel (10:46)
Assembling In Object Mode (8:59)
Creating A More Detailed Panel And Dealing With Common Issues (11:26)
Fleshing Out the Rest Of The Building (14:10)
Different Selection Techings And Adding More Detail (8:59)
Finishing Off The Building Main Form (9:11)
Overlapping Geometry And Handling Corners (11:46)
Finished Factory (17:03)
Getting The Factory Export Ready (12:27)
Weighted Normals (4:15)
Fixing Errors And Finishing Off (4:49)
Section Wrap Up (1:00)
A 1930's Car
Introduction To Making The Car (1:17)
Importing The Car Reference (8:44)
Making A Wheel (20:02)
Blocking Out The Car Chassis (16:07)
When To Separate Your Base Meshes (5:09)
Focusing On Medium Level Detail (18:53)
Planning Car Variations (6:57)
Finishing Off Major Shapes (21:03)
Retrospection (6:37)
Adding Mid Level Details (17:39)
Adding Small Details (9:43)
Material Slots Are Important (12:36)
Making The Pickup (18:53)
Making The Van (8:08)
Making The Roadster (16:07)
Making The Police Car (13:57)
Removing Unnecessary Geometry (17:35)
Linking All Your Work Into One Blend File (8:14)
Final Showcase Scene (12:18)
Setting Up The Cars For Export (10:36)
Section Wrap Up (0:43)
Controlling Texture Coordinates And More Complex Arrays
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