Course Content
Welcome And Setup
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13 Lectures
Welcome To The Course
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Lecture Progress Files
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Suitability Of Procedural Generation
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Setting Project Goals
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Outlining Our First Specification
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Gather Reference Material
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Use PureRef For Images
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Modelling Your First Components
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3 Axe Challenge
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Materials and Material Slots
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Preparing Your Models For Export
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Export Your Models and Testing
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Section Wrap Up
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Geometry Nodes
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15 Lectures
Welcome To Section 2
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Origin Manipulation
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Geometry Nodes Overview
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Instancing On Points
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Collection Info
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Random Values
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Managing External Input Values
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Using A Grid For Displaying Models
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A Random Seed Using Time
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A Random Seed Using Position
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Organising Nodes
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Fake Users
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A Random Seed Using Scripting
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Exporting Random Axes
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Section Wrap Up
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Automation In Blender
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19 Lectures
Welcome To Section 3
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The Section’s Journey
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Finding Code – References
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Finding Code – In Blender
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Pseudo Coding
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Importing Modules
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Clearing The Console
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Finding An Object Using Python
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Selecting An Object By Name
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Applying A Modifier
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Making A Single Point
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A Quick Code Check And Tidy
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Save and Revert
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Adding a Modifier In Python
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Exporting As A Glft In Python
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Creating An Export Folder
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Creating A For Range Loop
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Refactoring Our Code & Functions
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Section Wrap Up
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Adding More Elements
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12 Lectures
Section Introduction
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What Problem Are We Solving
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Using A Bounding Box
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Creating Vertex Groups
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Instancing On A Vertex Group
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Exportable Attachment Points
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Setting Up A New Export Script
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Selecting Objects In A Collection
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Selecting Children Of An Object
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Exporting Individual Weapon Components
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Exporting Components – Using A List (EXTRA)
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Section Wrap Up
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